The Evolution Master perk has increased from 5 ranks to 8 ranks and costs have been adjusted.The compendium has been updated: New tab for Notes which lists the status effects, now lists mutators, and a range of UI improvements.Finally the cooldown between attacks has been increased from 5 to 7. The damage has also been changed to do more damage on the first hit (from 5 to 10), but the damage now decreases by 50% for each target the projectile hits, and will now hit 4 targets maximum. The projectiles reduce visual clutter, and can be blocked by Magic Barrier. The Eye of Newt enemy has been adjusted, and now launches projectiles instead of a beam.A new rare enemy, the loot goblin, is glinting across the battlefield, with a small chance to show in any battle.Chomper Joe has some new items in his shop! Three new spells, Aether Slap, Aether Uppercut and Final Chomp, can only be found in the shop encounter.Removed the “” prefixes that were showing for text that hasn’t yet been translated.Updated the reward pool for upgrades, so that upgrades from an element you don’t currently have, but are useful without that element, can still appear as a reward.Updated the Summoner’s Path map with a new POI selection effect.Updated Chomper Joe’s character artwork.Added a new status effect icon for Unstoppable to make it easier to identify.Added a slight delay before the victory dialog shows after a battle.The Reaper boss no longer does an intro attack in Roguelite mode (which could damage units you have on the board from encounters).The Barrelfield mutator will no longer spawn barrels in the last column (which could cause the boss to break barrels on entry and start enemies moving down the lane too soon).Boss battles now show any active mutators above the boss health bar.Meta progression has not been cleared at this time, but is expected to be cleared in a coming patch since there have been so many changes. When the type is Function, the component's props will be accepted as the first argument, return true/false to determine whether to cache.Summoner's Path Game Mode Please Note: Due to significant changes in save data, any active Summoner's Path runs have been abandoned. Always cache routes when leave, no matter forward or backward.Cache when back behavior occurs, corresponding to the POP action in react-router.Cache when forward behavior occurs, corresponding to the PUSH or REPLACE action in react-router.The following values can be taken when the type is String Whether to unmount the real dom node after cached, to save performance (Will cause losing the scroll position after recovered, fixed with saveScrollPosition props)ĬacheRoute is only a wrapper component that works based on the children property of Route, and does not affect the functionality of Route itself.įor the rest of the properties, please refer to When the maximum value is exceeded, the oldest updated cache will be cleared. When the value is a number, it indicates the maximum number of caches. Return props effective on the wrapper component to control rendering behaviorĪllows different caches to be distinguished by dynamic routing parameters. Import React from 'react' import : undefined
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