Pet Items can also regenerate Health in various ways. Webbed Cells - Anti-healing is 30% less effective against you. Powerful Potions - While in dungeons, increase the effectiveness of Dungeon Potions potions by 50%. Stored Healer - While in dungeons, for every 2,000 HP you heal teammates the cooldown of Wish is reduced by 1s, up to 30s. Radiant Regeneration - While in dungeons, increases your base health regen by +100% and reduces the mana cost of Power Orbs by 50%. Perpetual Empathy - Heal nearby players for 20% of the final damage you receive. Legendary Constitution - Permanent Regeneration VII and Strength VIII Pets can regenerate the Health of a player by various amounts and in a variety of ways:Īmplified Healing - Increases all healing by 25% This calculation is done every 2 seconds for all players simultaneously.It is a useful number to check for when comparing Armor sets and figuring out which one is better than the other.Įffective Health can be calculated with this formula: Perhaps for Inferno I will need to back off on DPS and push instead more defensives, but for now as long as you have a fairly decent health pool with 1 defensive cooldown, maximizing the DPS seems to be the way to go.Effective Health, or EHP, is the exact amount of Damage a player can take before dying when taking Health and Defense into consideration. ![]() Stuff dies fast, and I live through wallers. My life total is around 22K lvl 54, and the character sheet is showing around 6-7K DPS. This is perfect for a kite build where you move away from the source of damage and have time to recover. Life Regen from armor and Galvanizing Ward stack to rapidly refill your life bulb. Most other pieces were picked for Int/Vit/Crit/Crit Damage/Life regen I went with a 2h weapon for big DPS with int, vit, and crit Galvanizing Ward is there for life regen and less recast of armor ![]() ![]() Teleport and Frost Nova are good options here. This skill is purely a matter of personal preference. Diamond Skin/Crystal Shell is my present favorite. Blizzard and Hydra hitting as hard as possible help a great deal. I do not need much defense at this point and it was fairly painless to gear to pull this off. If you are using the mode where you dump a blizzard on top of a hydra then run in circles around it, the larger area of the blizzard is very helpful. It means less casting and more kiting, and it tends to wipe out all of the breakables in a large area. Drop this on a stationary target or run around it as you blizzard.īlizzard/Stark Winter- Snowbound (20 AP Blizzard) is a good option prior to this, but I prefer the 22yd radius. Hydra/Venom Hydra- tried other runes here, specifically Frost Hydra (range is too short) and Arcane Hydra (Venom does more) and stick with this. I do not bother with a class defining skill since the typical mode is dropping a hydra and blizzard then trying to maneuver so stuff that is chasing you runs into the blizzard. My wizard is in hell now and things are hitting much harder, and I am driven to this kind of build. This is a slight modification of several builds out there. May later on go with dagger/shield and go big defenses and wade in with Storm Armor for a full damage shield build, but for now Blizzard kills em fast. The speed boost from Scramble was a hoot, and I was racing through parts of Act1, but the basic approach is wrong because you are moving to not get hit, which disables the main benefits to Storm Armor. ![]() Tried a damage shield build using Storm Armor with Scramble and Blizzard/Venom Hydra. Tried a few builds for kicks in this level range.Īrcane slowing via temporal flux and using magic missile, arcane orb, arcane hydra was not very effective. Wizard Hell Build (Level 54) submitted by Lok.īacked off from the Disintegrate/Blizzard build in Hell because I really do not have time to stand stationary and disintegrate.
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